Anthea

Anthea (Thea) is one of our half-cleric, half-druid tieflings here at camp!

Appearance
Anthea is a rose-pink tiefling with short, wavy teal hair. Her horns stick up from her forehead in two mirrored spiral helixes. Most of her skin is covered in a light dusting of freckles ranging in shades from red to almost white. Her eyes are a pupil-less, opaque powder blue.

Her age is undeterminable due to time dilation in the Feywild, but she is presumed to be around her mid-twenties.

Personality
Anthea presents a demeanor that is talkative, bubbly, and affectionate. She is sweet-tempered to a fault but can be provoked to anger under duress. Whether it was her time in the Feywild or an inherent personality trait, she can be a bit absent-minded and has trouble keeping track of time.

As a result, she sleeps infrequently or at odd hours of the day. She loves flowers and often decorates her living space in them or gives them to friends. She was taught the basics of reading at the orphanage as a child, but struggles with it greatly, a fact that she tries to conceal from most people she meets. She is a talented artist and enjoys drawing and creating beauty in the world around her.

Magic
Anthea’s inherent affinity for planar magic has made arcana her area of expertise. Her magic is performed almost entirely through the construction of sigils and glyphs in the air around her, the knowledge of which has been gifted to her by Corellon. Her magic manifests in shades of shimmering pink, gold, and green, and takes floral form for the creation of entities like a spiritual weapon.

Early Life
Anthea never knew her parents and was never given a straight answer when she asked. She grew up in an orphanage in the village of Norfeld, a small, insular community in a temperate region. Her infernal heritage didn’t win her many friends, so she spent a lot of her childhood making up stories, drawing pictures, and exploring the woods on her own.

When she was around nine or ten, she made her first accidental expedition into the Feywild. Locked outside of the orphanage after curfew and forced to sleep in an alley, Anthea experienced what she thought was a delusion and was drawn along a path out of the town by a cool breeze. When she followed it into the woods, she eventually came upon a strange twilit glade with a waterfall. She undertook a harrowing climb up the path behind the waterfall and discovered a strange, worn, moss-covered statue of an elven figure in a hidden alcove. She fell asleep at the base of the statue, and when she woke, she found a sapphire, shattered just beneath the surface, on the pedestal. She would later come to recognize this as a sign of favor from Corellon and it became the centerpiece of her holy symbol.

Teenage Years and Early Adulthood
From that point onwards, Anthea developed a knack for finding the thin places between the material plane and the realm of the Fey. She frequently disappeared into the Feywild for long periods of time. Her inconsistent comings and goings eventually angered the matron of the orphanage to such a degree that she kicked Anthea out when she was 14.

A few years later, on one of her expeditions into the woods outside Norfeld, Anthea first met Beryl. The half-orc daughter of an Orcish mother and a human father who were hunters and tanners on the outskirts of the village, Beryl was bold, straightforward, and fearless. The two clicked instantly, and Anthea began to spend nearly all her time in Beryl’s company. But the Feywild still called to her, and Anthea couldn’t help but heed that call. The time dilation between planes meant that she would often disappear for indeterminate amounts of time, which became a sticking point of Beryl and Anthea’s burgeoning relationship. Beryl issued her an ultimatum: stop making her trips between planes or they couldn’t see one another anymore. Anthea was reluctant to give either her new relationship or her beloved refuge up, but her feelings for Beryl were strong enough that she reluctantly agreed.

However, she still wanted a chance to say one last goodbye to the Feywild. She embarked on a secret, final trip, after which she would return to Norfeld for good. But when she returned to the village, she discovered that what felt like a day in the Feywild had been ten years in the material plane. Beryl had long since left the town and moved on with her life, while to Thea it had only been a matter of hours. Brokenhearted, Anthea returned to the Feywild for good—or, so she thought.

Camp Timeline

 * Anthea meets one of her roommates, Opal. She gives him a flower as a token of friendship and they decide to go find flowers to decorate the room. In the forest, they run into Uva, Å, and Arche, who are playing a mushroom game. Anthea makes rings for them and a flower crown for the winner, Å, who seems uncomfortable with the gesture.
 * Anthea meets Rust at the firepit. He shares his roasted yams with her, and they talk about their time at camp. Anthea uses thaumaturgy to change the color of the fire. Rust gives the wooden bird that he’s carving to Anthea and she names it Pebble. Rust decides to make more birds and Anthea agrees to help him hide them around the camp for the other tieflings to find.
 * Later the same night at the firepit, Anthea encounters Tuva and her purple raccoon companion, Butter. She instantly adores Butter and they become fast friends. Azula also joins them at the firepit, and they talk about their experiences at the camp so far. Tuva leaves Butter with Anthea for a little while, and the two of them explore the camp together.
 * Anthea wanders into a room she hasn’t been in and discovers Li in the library. Li explains that he’s looking for information about the weird frogs and about dancing, because he wants to throw a soiree. Anthea offers to teach him to dance, though she’s kind of a clumsy teacher. When Li tells her about the lake water samples he took, she offers to take a look at it. She detects the remnants of something transmutation based in the water. She also agrees to help with the decorations for the soiree and helps Li make flyers to put up around the camp.
 * Anthea joins Tuva, Azula, and Taryn in the art room. Tuva suggests they paint ones of the walls using balloons and darts, which quickly devolves into a paint fight.
 * After the paint fight, Anthea returns to her room to find Arche there for the first time in several days. Arche helps her clean the paint off her face and Anthea tries to ask him about the frog incident, which he deflects. They decide to go exploring inside the camp since it’s raining and end up in the rope room. Arche proposes a climbing race, with the loser owing the winner a story. They both fare abysmally, Arche slightly better—though he gets himself caught in the rope. Anthea cuts him down and tells him the story of how she was first chosen by Corellon. In exchange, he tells her a story about an old adventuring party of his. They both share some insecurities and mutually agree that they’re both glad the other is at the camp. Anthea realizes she’s too comfortable, panics, kisses Arche on the cheek and thanks him for a nice afternoon, then runs away.
 * Anthea and Li catch up on recent events at the barn. Li tells her about himself and Tuva. He asks if Anthea has anyone she’s clicked with, but she isn’t sure exactly what she’s feeling. They have another dance lesson, which goes much better than the first one.
 * Anthea wanders into the dining hall where she finds Topaz and Taryn. They share some bread and preserves. Anthea tests out Speak with Animals and speaks Wolf with Taryn. They talk about fight club, and Anthea and Topaz decide to go spar. Anthea does well at first but takes some major damage after a few rounds and drops unconscious. Topaz heals her. They reveal a little about their past as a fighter. Anthea attempts to comfort Topaz and offer them reassurance, but leaves feeling like she hasn’t really succeeded.
 * After her fight, Anthea goes to join Tuva and Li for second breakfast. They discuss what they’ve learned about the frog situation, and Anthea offers to talk to Blue. She and Li go to his room, where she casts Animal Friendship and Speak with Animals to talk to Blue. She starts by asking the questions Li has proposed, but quickly devolves into just chatting with Blue. Afterward, she conveys what she’s learned to Li.
 * Anthea goes to the waterfall to sketch and think. She’s joined by Tuva, who explains how Axel broke Butter’s curse, and Butter is now Soren once again. As a distraction, they discuss dresses for the party, and Anthea agrees to help Tuva make a dress so stunning that it will make Li faint.
 * The next morning, Anthea meets up with Rust and they hide some of the carved birds in the lounge. Trillium enters the lounge in the midst of this and after some explanations, helps them hide the birds. They talk about reading, and both Thea and Rust admit that they’re not really good at reading.
 * Out in the fields later the same day, Anthea meets a newcomer to the camp, Lichen. Anthea tells her a little about the camp and goes through her sketchbook to talk about the friends she’s met so far, showing off her drawings of them. Lichen gives Anthea an orchid and Anthea gives Lichen a magnolia as a sign of their new friendship.
 * Anthea catches up with Opal in their room since they haven’t seen one another for a few days. Opal tells Anthea about Rust and the cabbage cult. Anthea fails badly at concealing her crush on Arche from Opal. The two of them talk about how to know when feelings are right. She tells Opal the story of Beryl. Opal advises her to trust herself, and Anthea encourages Opal to go ask Rust to the soiree.
 * Anthea goes to Tuva’s room to discuss creating outfits for Li’s soiree. Between the two of them, they are designing for themselves, Angel, Axel, Opal, Rust, and Li. They also exchange gifts: a frog mug for Anthea, and a sketch of Tuva and Li for Tuva. Tuva gives Anthea a letter from Soren.